Enchanted chestplates are preferred over unenchanted chestplates. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Piglins can wear other chestplates but are not attracted to them. Piglins are attracted to golden chestplates and pick them up, examining them for 6 to 8 seconds. They may also be repaired by crafting them together with another chestplate of the same material.Ī chestplate can receive the following enchantments: Chainmail chestplates may be repaired in this way with iron ingots. Netherite armor is not damaged by lava or fire when worn.Ĭhestplates may be repaired by using them along with some of their crafting material ( leather, gold ingots, iron ingots, diamonds, or netherite ingots) in an anvil. The following chart displays how many hits chest plates can endure. Damage taken that unenchanted armor does not protect against (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following table shows the amount of damage each piece of armor can absorb before being destroyed.Īny "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4 of incoming damage (rounded down, but never below 1). The following table shows the amount of defense points added by chestplates.Ī Netherite chestplate provides 10% knockback resistance. Different materials and combinations of armor provide different levels of defense. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. 1 defense point is half of a chestplate in the armor bar.
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Master-level armorers have a 50% chance to sell an enchanted diamond chestplate for 16 emeralds. Journeyman-level armorers have a 1⁄ 3 chance to sell a chainmail chestplate for 4 emeralds. In Bedrock Edition, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Īrmorer villagers may give the players with the Hero of the Village effect a chainmail chestplate. Novice-level leatherworker villagers have a 2⁄ 3 chance to sell a leather tunic for 7 emeralds.
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Master-level armorers always sell an enchanted diamond chestplate for 18-35 emeralds.
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Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. In Java Edition, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds.
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The chestplate the mob drops is usually badly damaged, and rarely enchanted. There is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. Zombies and skeletons have a small chance to spawn wearing any armor.
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The durability of the two chestplates are added together, plus an extra 5% durability.Ĭhestplates can be repaired in an anvil by adding units of the armor material's repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.